INDYJONES.NET REVIEW
COMING SOON!
GENERAL REVIEWS
1Up
... The first Indiana Jones Lego game, which spanned the three classic Indiana Jones movies, was not without its faults, despite its beloved source material and fun-as-ever block-smashing action. While the humor and whimsy showed through in the cut-scenes, the playable characters' powers were not varied enough, and the few distinctions between the different characters (shovel guy, sword guy, gun guy, high-jump girl, and so on) were not particularly satisfying from a combat perspective. It was still good, mind you, but just not as good as it could have been. Lego Indiana Jones 2, however, manages to fix all this, and improve on it in ways that I never knew I wanted from a licensed Lego game...
GameSpy
...there's little need to make your own stages. The game is already full of them, and they kept me plenty busy throughout. The established Lego game design wasn't broken, but, after so many games, it was beginning to get a bit stale. Those used to the previous titles might feel a bit disoriented at first, but you'll soon settle in and begin having fun exploring the large hubs and condensed levels. Now here's the big question: how long before we can expect a Lego version of "The Young Indiana Jones Chronicles"? ...
GameSpot
...Every so often, a movie director inexplicably decides to remake a film, tampering with the fine balance that made the original work and tarnishing the memories fans held so near to their hearts. Remaking an already-entertaining experience is a risky proposition because it is so difficult to capture the magic the original exuded while including enough new material to warrant a rerelease. Luckily, Lego Indiana Jones 2: The Adventure Continues avoids these deadly pitfalls, crafting an all-new adventure that is a step up in almost every way from its forbearer...
Eurogamer
...There's a lot of good, then, but also a lot of not-so-good battling away under the cheery exterior of LEGO Indy 2. It's absolutely enormous for a game many assumed would be a lazy rehash (a full weekend of almost non-stop play gave me just over 50 per cent completion, and not even half the Achievements) but that size often overwhelms the fantastically adept learning curve of previous LEGO titles. This is a game franchise in transition, and while it's raced ahead in the implementation of new ideas and necessary improvements, it sometimes does so without waiting to see if younger players are keeping up. There's simply too much that is vaguely explained, and too much aimless wandering looking for the next vital objective, and that can't help but drag down the score for a game that, as last time, comes close to being something genuinely special...
IGN
...One of the best parts about all of the previous LEGO games was buying new characters and vehicles and then going back into previous levels to find and unlock new secrets. That doesn't really happen here the same way that it used to. The main story levels don't actually contain any secrets of any sort, so playing them again in the original manner is only good for collecting more studs. Instead, you'll find a number of bonus stages in each hub (which I'll come back to in a second), and playing through these net you the golden treasures. By and large, these bonus stages are uninteresting and boring, and a number of them are very simplistic in terms of visuals...
HANDHELD REVIEWS
Cheat Code Central
...If you've played any LEGO game before, you know the drill. Break everything and anything within the environment in order to reveal a box, device, or set of LEGOs which can then be used to construct some other means of moving on to the next area of a level. LEGO Indy 2 has tighter, more interesting puzzles and contraptions than the previous game, and even if you've played just about every other title in the LEGO series, there's still plenty of enjoyment to be had here...
IGN
...The issue with LEGO Indy 2 on the PSP and DS is that it's simply boring and the controls are very wonky. The level design is incredibly boxy, making for uninteresting environments to travel through, and as most of the areas are rather small, there's not a lot of exploring to do. While there are spots to come back and try again when you get specific characters (certain people can dig, climb, cut ropes, for instance), it's a very linear experience that really feels like it's just inching you along to the next area...



